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Found 7 results

  1. What is CTF, and how am I supposed to play it? We will answer your questions in this topic. Capture the flag is a racing/shooter game mode, where the goal is to take the flag from your opponents base and take it to your own base. However, if your opponent has your team's flag, you need to return it before you can score. To return the flag, you can kill your opponent by shooting, ramming and by making the player fall into water. The flag will appear on the spot where he/she died or entered. A match consists of 3 rounds, each round is played for 20 minutes. The first team which reaches 5 points wins the round. At the end of 20 minutes, if no team scored 5 points, the team with the highest points will win the round. In case of a draw, there will be 8 minutes of extra time and the participating players number will decrease from 5 to 3. At the end of 8 minutes, the team which scores more points will win the round. If none of the teams score or if the score is same during the extra time, the round won't be interrupted and will continue till one of the teams scores a point/another point. The team which scores the point first will win the round. As you know, the top 2 teams with the most points will qualify. In case the 2nd team and the 3rd team have the same number of points, the team which has captured more flags in all of the matches combined will qualify. Each registered team must have at least 5 players and maximum 7 players. Each match will be played 5 vs 5 in the Group Stage. Rules: The maximum ping allowed is 250 and the minimum FPS is 35. Planting the flag to a spot where it is hard to return from is not allowed and will result in the player being disqualified from the tournament, no replacement will be allowed. Any kind of insulting or provoking will result in a mute or kick. If a player has to leave during a round, he/she can be replaced by a reserve. Any kind of cheating/hacking or using other methods which gives you an advantage over the other team (and your own teammates) will result in a ban, and the team will have to carry on without a replacement for the entire duration of the match. Using the hydraulics is allowed. Faking another player to play for someone else's team will result in the team being disqualified from the tournament. Best regards, Twisted Gamers Event Organization Team
  2. I remember like it was yesterday my first time I played DM maps. Well, not playing itself because of the lack of skills, but just watching other players passing through that crazy ramps in such a amazing way. I remember that I researched about something which could help me to get those skills (or, at least, quarter of it) but I didn't find anything. I realised I should learn it by myself and it was what I tried to do, but it was not easy. Now, years later, I have the desire and happiness to share with the players (newbie or experienced) a tutorial showing how to control your car in the air. By far, I am not the best DM player, of course, but anyway I think I could help some players by showing what my experience in these gamemodes brought to me (I remember when I was a newbie looking for some help). For now, a simple demonstration of basic movements and some situations you can easily face when playing DM/OS maps. If you liked it and want me to continue making videos like that would be estimulating see your comments in this topic. Share with your friends, those who are thinking about playing TG. Check out the previous videos: [Funny] [DD] Fun moments in Destruction Derby. [Tutorial] [Map Editor] Pickups and collision bugs. [Tutorial] [Map Editor] Markers (Part2). [Tutorial] [Map Editor] How to Improve your markers. The great feedback I've recieved from all of you have been my fuel to keep it up, thank you.
  3. Thank you for all your positive comments in the previous video. I picked up two others suggestions I received and then I made this video tutorial. In this video tutorial we considered how to avoid some bugs involving collision and how to put your race pickups properly for the purpose to avoid unregistered nos. If you still didn't watch the previous videos, check out here: [Tutorial] [Map Editor] How to improve your markers. [Tutorial] [Map Editor] Markers (part 2). I hope I could help some mappers, and, one more time, if you liked this video and want me to continue making tutorials like that would be stimulating to see yours comments in this topic. Thank you.
  4. Hello everybody Many mappers already knows about this, still some doesn't. This tutorial shows how to place objects using coordinations & how does double-siding works. ->Short-cut : Press "C" to copy the object selected. -> Increasing "X" value from (position) makes your object move forward. -> Decreasing "X" value from (position) makes your object move backward. -> Increasing "Y" value from (position) makes your object move to the left. -> Decreasing "Y" value from (position) makes your object move to the right -> Adding - before the "Y" value will make your object mirror-moved to the right side. -> Removing - from the "Y" value will make your object mirror-moved to the left side. -> Make sure to rotate objects after using the double side trick. -> When all "X" , "Y" , "Z" (position) has values, add - before "X" & "Z" to rotate it correctly. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Song link (requested by DiablO) : https://www.youtube.com/watch?v=MI_Jo Software used : Sony vegas Pro 11
  5. I am grateful for your positive comments in my first video tutorial, thank you. This time, I picked up two important suggestions I received and I decided to consider them in a video. For those who didn't watch the part 1, the link is here: [Tutorial] [Map Editor] How to Improve your markers. I hope I could help some mappers, and, one more time, if you liked this video and want me to continue making tutorials like that would be stimulating to see yours comments in this topic. Thank you.
  6. Who never before, while playing happy a new map, found some marks in which really took you to death? I think most of us, DM/OS players, passed through a situation like that or similar. When it happen is annoying, of course. Thinking on it, I decided to make my first video tutorial in which I try to explain how to make marks easily and faster. In this tutorial I show two awesome tools, made to make mappers' life easier. The download links are following: Movement Recording Tool v2: https://forum.mtasa.com/viewtopic.php?f=108 Arezu's mapping toolbox: https://forum.twisted-gamers.net/topic/1419-tool-arezus-mapping-tool-updated-25th/ Some Tips By Known (Thank You): I hope I could help some mappers, and if you liked this video and want me to continue making tutorials like that, would be stimulating to see yours comments in this topic. Thanks.
  7. SquoniX

    [Guide] A Very Nerdy Guide

    Hey, scripters/coders. I am the new expert here and I would like to teach you all some scripting/coding. First of all, let's start with Squ Lite codec version 5463.4352.2342.123, this is a very good version with many hexa-decimal codes at an amazing angle-vertex of 362 degrees. To make these hexa-decimal codes a triangular code with injected line base from a program like '453.454.34 Code Creator', you can now finally set some algorithms to make these codes work, these codes use a 453.3242 codec length way of working, these require permission from the Squ Lite 5463.4352.2342.123 and Squ Mega 4353453.43534 to work properly and render with 3D settings in such a way that it will make the host and the server use the 4534.4353 coder version automatically. The codex version 69.420564.234 uses a very light method of hexa-dexa formulation and works very nicely in versions where the server is higher than 1.232.213, these need the ultra-code-003 with code-permission-sender-0045 to work. Bye, guys, I hope I was of immense help to you!