Search the Community
Showing results for tags 'suggestions'.
Found 2 results
Hello there. I am going to list some TG 2 improvements which I believe will make the server much better for now (until TG 3 launches), I am going to keep this topic short unlike my previous topic. Note: Some of these suggestions may not be implemented since they require old scripts which might not be available anymore. These suggestions are more of a way to show how the current server can be improved while we wait for TG 3. The suggestions are (these also include bug/glitch fixes): Fix a bug where the anti-AFK warning doesn't go away when the player opens the dashboard and presses F2 to leave the room (there could be other ways to reproduce this bug). Fix a dashboard bug where when a player buys a map and exits the dashboard, the cursor is still present. Fix a bug where you can't join a room after leaving it. Fix a bug where a player is always muted after he/she reconnects (when the player has been unmuted). Fix a bug where the dashboard starts behaving weirdly after it has been opened several times while the login panel is present. Fix the statistics in the Portal. Fix the map buying limit (1 hour is shown as 480 minutes). Fix the notifications (forum followers joining and leaving the server, etc.). Increase the limit of the /flip command to something more realistic like $10,000,000. Increase free map purchases for the donators from 3 to 10 (or any amount you want). Increase the prices of Upgrades, Map Store, etc. Upgrades Refund fee, when an Upgrade is refunded, the player will get only 80% of the money back (the price of the Upgrades needs to be increased for this to work nicely), all of the Skill Points will be refunded. Enable the Map Uploader. Bring the Roulette script back. Bring the Flappy (game) script back. Bring the Anti-Insult script back. Bring the Quiz script back. Bring the Roll script back (same limit as the /flip command). Bring the Spin script back (same limit as the /flip command). Bring the YouTube script back. Include an option to enable and disable the radio in the dashboard. Include an option to enable and disable the car fade feature in the dashboard. Include an option to enable and disable the car hide feature (with some sub-options like: 1. Hide nearby vehicles and 2. Hide all vehicles) in the dashboard. Include an option to enable and disable the map road feature (the one you can enable and disable by pressing the 'i' key to show and hide roads) in the dashboard. Include an option to enable and disable Anti-Bounce in the dashboard. Include an option to enable and disable the ping warning in the dashboard.
Hello there. So, I was thinking of some events and I wanted to share my ideas with you, I will also walk you through them in the best way possible. Well, here's the list: Last Man Standing: In this event, the participants will be spawned throughout the whole map randomly, they will be given a suitable vehicle (Infernus and such). They would also be able to jump and shoot. All they have to do is shoot the other participants, the one who survives the carnage wins. The participants can't exit out of their vehicle, camping isn't allowed either. Commands like /respawn will also be disabled by default. The participants will be given spawn protection for about 5-10 seconds so that spawn-killing is kept to a minimum. Find the Vehicle: In this event, the participants will be spawned at the same place, all they have to do is find the hidden vehicle and enter it. The first one to do this wins. You can also /respawn. It is a very simple event actually and I think StrangeR has already done some of these. Airborne: In this event, the participants will be spawned on the roof of a plane (my choice of aircraft would be the AT-400), after this, the plane will take takeoff from a spot and fly throughout the city (one of the staff members will fly it). The participants have to stay on the roof of the plane, the event will run for a specific time, the participants who will still be on the plane when the time runs out will be declared the winners. This event works on SA-MP, the admins should make this event with a grain of salt because I am not sure if this event will work. Commands like /respawn will also be disabled by default. Skydiving Madness: This event is a bit different, it won't be hosted in the default GTA:SA world, instead there would be a custom map (you can find some maps related to this event on the internet or on the server, I am not sure). In this event, the participants will be spawned in the air, they will also be accompanied with a parachute. The custom map will have a bunch of obstacles in the air, all the participants have to avoid these objects while falling down. In case a participant hits an obstacle, he/she will die on spot. The ones who manage to avoid the obstacles will be declared the winners (there will be many layers of different types of obstacles to challenge the participants). Commands like /respawn will also be disabled by default. Aquaphobia: In the beginning of this event, this event will be very similar to the 'Airborne' event which I talked about earlier but it comes with a twist. The plane will taxi on the taxiway, after this, the plane will takeoff from the runway. Some seconds after the takeoff, the plane somehow crashes into the ocean, the staff member flying it dies on impact, the participants are now required to somehow swim to the Santa Maria Beach's shore. The first one to do so wins, this is just a basic race event though. Commands like /respawn will also be disabled by default. Hide & Seek: In this event, the participants will be spawned at the same place, all of the participants will be 'Hiders' except one of them who will be the 'Seeker'. There will be a specific period of time given to the Hiders so that they are able to find a place and hide there, while this happens, the Seeker's screen will be black so that he/she can't see the Hiders. After the time is over, the Hiders' vehicles will be frozen, the Seeker has to find the Hiders. The one (Hider) who doesn't get caught is declared the winner. The only way the Seeker wins is by finding all of the Hiders. Failure to do so results in, well, failure. Commands like /respawn will also be disabled by default. Breakable: This is my favourite event, it's pretty easy. In this event, the participants spawn at the same place but that place will be a bit different. The participants will be spawned on sheets of glass in the middle of a desert. Every participant has a shotgun and what the participants have to do is shoot the glass so that the other participants fall down and cripple to death. There are usually 4-5 sheets of glass on top of each other, the participants can shoot any of them, it takes around 1-2 shots to break the glass. Commands like /respawn will also be disabled by default. If you think these ideas have already been implemented, I am sorry, I was just sharing my ideas.