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I apologize for the technical issues we had during first tournament matches. Please keep in mind we still are in an alpha stage, but thing is it still turned out good! Thanks for being patient and tuning in!
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We still are investigating who is/are behind what happened earlier today in our server with malicious individual(s) having admin rights and taking actions against our users. We are getting closer to concluding and are looking forward to have our services back running normally tomorrow. Also, as a message to the responsible of this, you claiming our security us null or lame whilst using part of the access we have given our former members against us is as stupid as the measures you have taken trying not to leave any trace. Also, this was a mta-only attack, which does mean our users' accounts are in no way compromised. More updates coming tomorrow.
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Many may have seen this from Unix's previous post, which also contained a reply from my side, and so I feel like clarifying this, again. He had access to a release version of onyx, reason why will be explained next and did not have latest updates and thus was outdated. Now, you had full access to TG and all its services, and so removing your access entirely is a bit of an issue, and in this case still had a backup service running - which then grabbed our code. I am saying this so people understand what exactly happened and also hoping not to see you using any way of access you may still have and notify us instead, although we are working on removing them.
Keeping this short, I also stated the following. You all believed in us in the past, which clearly includes development progress and information going around being nearly null, roughly and as an example. Reason why I see no reason why you would not give us another chance to go, in spite of anger caused, again, by past. Now, most of you have been arguing hypocritically, mostly, and giving no solution at all rather than just throwing us to doom. Wondering myself if you then really wanted us to keep going and thus were supportive after all.
Now, many may say criticizing is a good thing, and it is till a certain point, but problem comes when all you do is bringing up same points over and over. Anyhow, I am asking you to believe me we are putting a lot of effort, again, and there is no reason to keep this going.. I really am tired of this situation, and I do hope I am not the only one here willing not to see us finally fail.
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hi..
i want to ask you about this script, its changes the spawns to the id which i put in this script,
its work on my local server and another servers but here doesn't work, i don't know why.
My script:
vehicles = {415}function changeVehicle (state)if state == "Running" thensetTimer (function ()local players = getAlivePlayers ()for playerKey, playerValue in ipairs(players) dosetElementModel (getPedOccupiedVehicle(playerValue), vehicles[math.random(#vehicles)])endend, 10, 1)endendaddEvent("onRaceStateChanging", true)addEventHandler ("onRaceStateChanging", getRootElement (), changeVehicle)function changePlayersVeh ()setElementModel (getPedOccupiedVehicle(source), vehicles[math.random(#vehicles)])endaddEvent("changeVeh", true)addEventHandler("changeVeh", getRootElement(), changePlayersVeh)____________________________________________________________________________Can it work on TG?- Show previous comments 4 more
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How is it that nobody ever uses code blocks? not the IDE
PS: Javascript highlighting works great with Lua, I checked.