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Infra last won the day on May 3 2019

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  1. Previous Page Next Page easeGameSpeed This function changes the players game speed step by step (that way it appears smoother) I'm using this in my maps a lot and in my opinion it makes a huge difference Difference between setGameSpeed and easeGameSpeed: local ease = {} function easeGameSpeed(targetSpeed, overTime, callback) ease.startedAt = getTickCount() ease.startSpeed = getGameSpeed() ease.targetSpeed = math.round(targetSpeed, 4, "floor") ease.overTime = overTime ease.callback = (type(callback) == "function" or type(callback) == "nil") and (type(callback) == "function" and callback or nil) or nil ease.isActive = true end addEventHandler("onClientRender", root, function() if ease.isActive then local progress = (getTickCount() - ease.startedAt) / ((ease.startedAt + ease.overTime) - ease.startedAt) local currentSpeed = math.round(getGameSpeed(), 1, (ease.startSpeed > ease.targetSpeed and "ceil" or "floor")) local X, Y, Z = interpolateBetween(currentSpeed, 0.0, 0.0, ease.targetSpeed, 0.0, 0.0, progress, "InOutQuad") X = math.round(X, 4, (ease.startSpeed > ease.targetSpeed and "floor" or "ceil")) if ease.startSpeed > ease.targetSpeed and X <= ease.targetSpeed then X = math.round(X, 1, "ceil") elseif ease.startSpeed < ease.targetSpeed and X >= ease.targetSpeed then X = math.round(X, 1, "floor") end setGameSpeed(X) if X == ease.targetSpeed then ease.isActive = false if type(ease.callback) == "function" then ease.callback(); end end end end) function math.round(number, decimals, method) decimals = decimals or 0 local factor = 10 ^ decimals if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor else return tonumber(("%."..decimals.."f"):format(number)) end end ^ Paste this code somewhere in your script file ^ Example Usage local Marker = createMarker(X, Y, Z, "corona", SIZE, 0, 0, 0) addEventHandler("onClientMarkerHit", getRootElement(), function(playerid) if playerid == getLocalPlayer() then if isPedInVehicle(playerid) then local vehicleid = getPedOccupiedVehicle(playerid) if source == Marker then --Params: (targetSpeed, overTime, callback) easeGameSpeed(0.6, 1500, function() -- Target game speed reached -- Now you can either delay the reversal by using setTimer: -- This example waits 1500ms before it starts reversing the game speed back to 1.0 over a time of 1000ms setTimer(function() easeGameSpeed(1.0, 1000) end, 1500, 1) --OR instantly start the reversal back to 1.0: easeGameSpeed(1.0, 1500) end) end end end end) -- And obviously the function somewhere down here.. Previous Page Next Page
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  3. Hello guys,I'm back with another great map called 'Undiscovered Island' made by 2 great mappers:Infra and Tx!. Good job my friends! Do you want me to record your map?Contact me via Skype: oribr3