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  1. Last week
  2. pp79

    eh yad wa74ny neeek ana yannts hat den om ay 7aga face whats

  3. Earlier
  4. Heyoooo i rly miss The best server in the world!!

  5. How you doing boys? nostalgiaaaaaaaaaaaaaaa for all the good memories i had with u

    1. Bullet


      yeah ūüėě

  6. hey there, can u maybe help me? I cant install the Tunngle Beta  what u upload in F1 2012. It tells me that there is a error 404.

  7. AquiL

    [DM] AquiL - Innate Ability

    Hey everyone, I'd like to share my newest HDM map with you, feel free to make your own opinion about it!
  8. ‚ô• Love for Everybody ‚ô•

  9. Bullet

    [REL] Cyberpunk Theme

    I love you my little macaco ‚ô•
  10. Cathrine

    [REL] Cyberpunk Theme

    nais make a version one for me ;c
  11. Surflexy

    [REL] Cyberpunk Theme

    Hello, I made a new cool cyberpunk theme/interface for your MTA menu plus there's also some simple in-server elements like the downloading bar and the loading spin. Download Install steps and additional notes can be found in readme.txd file. Previews: (it looks better in-game since its not compressed)
  12. Hi

    1. Bravey


      ahlin Zino :579dcfbbb6a95_EmojiSmiley-170::579dcfbbb6a95_EmojiSmiley-170:

  13. finally a new news
  14. ¬†Ramadan Mubarak¬†‚̧

  15. Previous Page Next Page easeGameSpeed This function changes the players game speed step by step (that way it appears smoother) I'm using this in my maps a lot and in my opinion it makes a huge difference Difference between setGameSpeed and easeGameSpeed: local ease = {} function easeGameSpeed(targetSpeed, overTime, callback) ease.startedAt = getTickCount() ease.startSpeed = getGameSpeed() ease.targetSpeed = math.round(targetSpeed, 4, "floor") ease.overTime = overTime ease.callback = (type(callback) == "function" or type(callback) == "nil") and (type(callback) == "function" and callback or nil) or nil ease.isActive = true end addEventHandler("onClientRender", root, function() if ease.isActive then local progress = (getTickCount() - ease.startedAt) / ((ease.startedAt + ease.overTime) - ease.startedAt) local currentSpeed = math.round(getGameSpeed(), 1, (ease.startSpeed > ease.targetSpeed and "ceil" or "floor")) local X, Y, Z = interpolateBetween(currentSpeed, 0.0, 0.0, ease.targetSpeed, 0.0, 0.0, progress, "InOutQuad") X = math.round(X, 4, (ease.startSpeed > ease.targetSpeed and "floor" or "ceil")) if ease.startSpeed > ease.targetSpeed and X <= ease.targetSpeed then X = math.round(X, 1, "ceil") elseif ease.startSpeed < ease.targetSpeed and X >= ease.targetSpeed then X = math.round(X, 1, "floor") end setGameSpeed(X) if X == ease.targetSpeed then ease.isActive = false if type(ease.callback) == "function" then ease.callback(); end end end end) function math.round(number, decimals, method) decimals = decimals or 0 local factor = 10 ^ decimals if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor else return tonumber(("%."..decimals.."f"):format(number)) end end ^ Paste this code somewhere in your script file ^ Example Usage local Marker = createMarker(X, Y, Z, "corona", SIZE, 0, 0, 0) addEventHandler("onClientMarkerHit", getRootElement(), function(playerid) if playerid == getLocalPlayer() then if isPedInVehicle(playerid) then local vehicleid = getPedOccupiedVehicle(playerid) if source == Marker then --Params: (targetSpeed, overTime, callback) easeGameSpeed(0.6, 1500, function() -- Target game speed reached -- Now you can either delay the reversal by using setTimer: -- This example waits 1500ms before it starts reversing the game speed back to 1.0 over a time of 1000ms setTimer(function() easeGameSpeed(1.0, 1000) end, 1500, 1) --OR instantly start the reversal back to 1.0: easeGameSpeed(1.0, 1500) end) end end end end) -- And obviously the function somewhere down here.. Previous Page Next Page
  16. Thanks for the interest shown on challenging us but currently we have no squads to play clan wars. Once we are ready this forum will be unlocked and we will be challenging clans.
  17. Helo im bek xd

    1. Cathrine


      welcome back nibburs

  18. Clan name: Small Hustlers Crew Clan tag: SHC// Website: Players: -|TG|- players: - - - - - - (reserve) - (reserve) - (reserve) SHC// players: - - - - - - (reserve) - (reserve) - (reserve) Maps: -|TG|- maps: - - - - - SHC// maps: - - - - - Date & time: we'll discuss Where would it be held?: SHC clan war server Contact information (Discord, e-mail, etc.): tomasbogar13 (skype) Clan war rules: - Every player from the clan is allowed to play; - The clan with last surviving player gets the point. - If no one from the team reach hunter, player who has come the farthest wins the point. - We may refuse a map chosen by the challenging team if it doesn't meet our requirements for a cw map. This means if a cw is strictly DM, HDM maps are not allowed and vice versa. - In case of camping or shortcutting, a participant will be eliminated for the current round with no replacement. - If someone times out before the map starts, we will play the round again. - If someone times out while the map is running longer than 10 seconds (if he is alive), We play further; - If someone lags too much, he will be replaced. - The clanwar managers decide before starting what will happen in case of a draw (10-10 score). - No backshooting while getting hunter. - Spraying against cars is strictly forbidden ! - In case of backshooting (previous rule) "damaged" team gets the point. - In case of spraying car "damaged" team gets the point. - The use of hunter skins isn't allowed. - Clan can't cancel the CW 1 day before and later. - If someone get killed in map-limit then we are going to set Hunter map - Any kind of insulting, crying, begging or flaming is going to be punished with a mute. - Chat silence during rounds with the exception of notifying clanwar admins of possible flaws on the current round - Spraying is not allowed ( You could shoot 3 shots in 5 seconds) - In case of higher ping or lower FPS, player is going to be replaced by reserve. - Maximum acceptable ping is 300. - Minimum acceptable Frame Per Second(FPS) is 39.
  19. DiatroN

    Introduction of N17r0

    Have Fun!
  20. GamerM3HM3T

    [DM] MatreN - Keep Your Friends Close
  21. rayder

    Disaster -vol5- Journey

    It took a few years due to my inactivity, but finally I finished Journey. The map is based on a game which is only playable on ps3/ps4 yet, but epic games already announced that they will bring it to PC. Well I couldn't realize the atmosphere that the original game has, but I still tried my best.Special thanks to: Jackob - For editing this video for meHazy - For recording the mapnGear - For making scripts for me 4 years agoKrzysztof - For making scriptsBriaN - For helping in the track at a few partsRizom - For advicesKuTya - For trying to record my map although I didn't use his video
  22. Hello my friends how are you today:579dcf9c8b822_EmojiSmiley-06:

  23. can you help me?
    When you enter the game, you must add a color or something like that

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