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- For the lazy one: Go to your MTA Directory>mods>deathmatch>resources and delete the folder called "load". Rejoin our server and you're good to go. (All maps will be re-downloaded).
- For the harder one: Whenever you feel a download is killing your FPS more than others (or the download is re-done each time), go to the "load" folder described in previous step, and search the folder with the name of the map that has a bad time downloading and delete it.
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In this short announcement I'm talking about our current situation - as you may have noticed, we have been down for almost 2 weeks now, but why, and what are we doing about it?
Well, it isn't an MTA server problem, because as you may have noticed, server is still online, but once you try to connect you time out and the server kicks you... With the help of @Tommeh, we have contacted our hosting provider and noticed our network is crashing somehow when the server is sending data. :/
What are we doing about it?
Well, as I said we have contacted our host provider, and they are working on it, and hopefully problem will be fixed soon - so stay tuned, for further updates about this issue. We really miss everyone at the server.
With nothing else to say for now, I wish you all a great day.
Best regards, Twisted Gamers administration.
We have been through a lot of changes in the last month, as you may already noticed we've released the first part of a hotfix update to the 2.0 server, also the second and probably the last one being released through this thread.
What has changed in 2.0 server:
• Shooter maps' duration time limited to 5 minutes ( will be readjusted soon )
• Fixed an issue with maps' music -script
• Fixed an issue with FPS drops while downloading maps' files ( Tutorial )
Last but not least, it's been quite a small time since we opened join requests and we have decided to recruit some of them already due to our internal changes.
Congratulations to the first 2017 trials:
If you didn't get accepted this time, don't worry, join requests are still open and will stay there til we build a decent and loyal team once again.
Servers are back online, we are really sorry for the delay! ( mtasa://220.127.116.11:22003 )
Twisted Gamers' Administration.
Hello, we've received numerous reports of people having FPS drops while downloading maps with the re-worked download script.
What did we discover after testing?
We've finally tacked down the issue - maps downloaded with the previous bugged version of the download script are breaking the new system we implemented when downloading. What is it doing? Old files are not being recognized nor replaced while downloaded creating errors and lagging the entire client.
Fixing the Bug
Now, how do you fix it? There are 2 ways, the lazy and the more-bandwith-saving-one.
But, does it fix all fps issues?
I tested myself and this seems to be a working way of fixing the issue. However, the script still is old, outdated and unoptimized, so its years away from being a good option for the lower-end PCs of our players, thankfully its going away for TG3.0.
Twisted Gamers' administration